humblewood subclasses

in the basics of combat triage. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. 7. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. mum number each of the weapons damage dice could deal to the target. add an additional 2d6 to the weapons base damage dice.Scofflaw At 18th level, you have advantage on attacks you make with improvised weapons. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. Press the space key then arrow keys to make a selection. You also have a wealth ofpatience, acting only when it best suits your goals. Covering the hottest movie and TV topics that fans want. Maintaining good grooming is akin to keeping a Wing Flap. These are the ties of family and friendship, theties to ancestors, as well as the ties between elders and the next Additionally, you gain proficiency with Cooks utensils.generation with whom they share their wisdom. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. It is recommended to do whatever makes the most sense for the kinds of The table below can be used to decide your characters worlds youd like to build and the kinds of stories youdheight and weight. When you reach 3rd level, you can castWood, though they channel it in specialized ways. You are a citizen of the Wood, caught up in this turmoil. You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. Number 5 - The Circle of Wildfire. Raptors reach maturity around 20 years. (Good) For some birdfolk, the moniker of Wind-Touched is merely a title, a symbol of their devotion to the wind and the natural world. . These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life! Even in these dark times, brave heroes can be found within the Wood. Aerial Defense. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. (1d6) lb.Vulpin 4'2" +2d10 80 lb. You can speak, read,and write Birdfolk and Hedge. You are able to interpret their responses in simple language. Or perhaps you are a storyteller from another world. The item will be completely functional,see it as primitive or crude. used to prepare hearty and nutritious meals on the road. A line drawing of the Internet Archive headquarters building faade. Theyare one of the longest-lived races among the humblefolk. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Search within r/humblewood. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. Animals connect us to nature and are a conduit for powerful storytelling. They value strength and endurance, traits they the space you finish your movement. You cannot glide while wearing heavy armor, or if yousubscribing to general law. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. The Cervan race is from the humblewood campaign. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. At 15th level, the damage dealt by your blindside increases to 7d6. Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. You can move through the space of any crea-to face even the largest threats head on. Some respond to the dangersoutside their community by becoming insular and fearing allnon-jerbeens. Your Constitution scoreand slow your descent. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. Printed in Canada.Contents Part 3: An Urgent Summons 1231. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. A creature that has total cover from you is not affected. feathered arms to propel yourself upward a distance equal to half your movement speed. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. Swimmer. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. Humblewood is a 5E compatible setting of adorable birdfolk and forest critters, successfully kickstarted in 2019 by folks over at The Deck of Many Things. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. Of the around 90 pounds. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Sometimes their driveto succeed can make it difficult for them to empathize with Size. Humans are not that different from animals. 218 Index 219 License 224Foreword by holly conrad Nature, or the forest, might be quite the distance from our homes, Twitch streams, or stages where we play RPGs like 5th Edition (because oddly enough thats the magical world we live in now). Mar 4, 2020. Let us know! Allies must be able to see you and be within 30 feet to receive the boon. Age. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. Your truesight only functionsThe motives of night gods are often shrouded in mystery. Over time, birdfolk culture spread, and the capital city of Alderheart became the most politically influential place in the Wood. Languages. same as your Bardic Inspiration die. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. Growing up gifts. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? Up to 90% off at 18,000 locations. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. After the implementation of increases by 2.the Humblefolk Treaty, many cervans continued to live by theold ways. Printed August 2019. It also grants immunity to fear for the duration of the effect. fier (a minimum of 1 minute). You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. IamSposta. You can publish your book online for free in a few minutes. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. I made the ones in the campaign book available, but not the Tender ones. The more compassion we have for animals the better our world will be. Enhance your Humblewood experience with our official minis! Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. Even though vulpins come from Evasive. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. Pronghorns generallyvillages are run in accordance with the old cervan teachings, live longer than grove cervans, which is considered a sign ofensuring that work necessary for survival in the most remote Cairiths favor.villages is accomplished, so that all its inhabitants may be kepthealthy and happy. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. This is seen as the basis of a popular and hilarious chil- double your proficiency bonus to the check, instead of yourdrens story about a meal growing too cold to eat as the gallus normal proficiency bonus.continually give up their seats to late arrivals at a party. Legends of animals as gods or animals as human-like protagonists permeate all cultures. Number 4 - The Circle of Dreams. Pairing their naturalunusual. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. You gain the ability to call upon thethemselves. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. They also lean towards the freedom of chaotic alignments. They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. and leader, so shall it be. Personal relationships are fleeting. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . Cervans reach maturity around 12 years. Size. They are as often shunned for their world. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. They excel in team ture that is of a size larger than yours.strategies, helping one another solve problems that could not Take Heart. At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. On a hit, you exploit an opening in the target's defenses, dealing an extra 5d6 points of damage. Using your feathered arms, you can slow yourfall, and glide short distances. My friends are like family to me, canopy in ways perch-dwelling birdfolk cannot.3 and Ill keep trying to do right by them until the end. a regular jump, but not while gliding. One of the least understood and most often empathizing with others means they are only rarely goodvilified humblefolk in the Wood, vulpins have earned a bad aligned. You may uncurl yourself atany point during your turn. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. Anythe type of damage it deals to your choice of either acid, cold, creature who deals damage to an ally with temporary hit pointsfire, lightning, or thunder (chosen when you cast the spell). Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. There are two main subraces of cervans: grove orpronghorn. The love is very often in the details, just assome of the most significant moments in a campaign can be the quiet ones, the small words exchangedat the campfire, or the tiny clues indicating a much larger mystery to unravel. Exploration. Asbase height shown in the previous column. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. They seem quite strong to me, maybe too much so. The gods of night are varied, encompassing those powers of your deity to grant yourself truesight within 120 feetwho would use the cover of darkness to protect others from of you for a number of minutes equal to your Wisdom modi-threats, to those who would use the shadows for wrong doings. Despite theirsturdiness, hedges are sensitive and emotional creatures, who Hedges need special consideration when wearing clothes,display meekness more than bravado. If we pay attention to them, we can understand them, save them, live with them, and honor them.

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